Spread Cannon
A heavy forward cannon spreads wider as W pickups raise its level. Keep the nose lined up for concentrated hits.
✦ Field guide Aircraft & wingmen
Every aircraft has its own main weapon, full-meter SPECIAL, bomb and wingman formation. Watch the ability reel, then see its wingmen in live gameplay.
Fill the meter with kills, medals and O cells · at 100% press X (touch: ⚡) for the signature SPECIAL
✦ 01 / Strike interceptor
The Kedah Works prototype that started it all. Direct fire, dependable hull and a solar core built for pilots who want to own the centre lane.
FIREPOWER 09 / TRACKING 03

A heavy forward cannon spreads wider as W pickups raise its level. Keep the nose lined up for concentrated hits.
At a full meter, a colossal solar lance burns through the screen.
One large orbital blast clears bullets within its range.
✦ WINGMEN / M PICKUP
Grab M to bring supporting fighters alongside 0718. At level 3 a second wingman joins; the blaster formation is the default shown in the live clip.
LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT
✦ 02 / Fast missile fighter
Built on the Eastern Line for speed. Its swarm computer tracks targets while a lighter hull rewards quick, precise flying.
FIREPOWER 06 / TRACKING 09

Missiles lock on and chase enemies across the playfield, so the ship can keep firing while dodging.
The full meter launches a nuclear strike with a screen-wide shockwave.
Three blasts travel up the screen and clear bullets in their path.
✦ WINGMEN / M PICKUP
Grab M for a missile escort. Level 3 adds a second wingman; at maximum level the signature missile loadout fires three-missile volleys.
LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT
✦ 03 / Defensive cruiser
A weather-research hull remade by a lightning strike. Slower and tougher, it turns a crowded sky into a chain reaction.
FIREPOWER 06 / TRACKING 07

Straight arc bolts jump from one struck target to another.
A full meter brings a storm of lightning and briefly silences enemy guns.
A protective dome around the ship erases nearby bullets.
✦ WINGMEN / M PICKUP
Grab M for a lightning escort. A second wingman joins at level 3. The laser loadout forms a bullet-proof fence; level 4 stretches it to both sides.
LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT
✦ 04 / Gravity assault
The ninth gravity-drive attempt. Heavy and slow to turn, but its weapons pull the fight toward whatever it targets.
FIREPOWER 08 / TRACKING 08

Gravity orbs slow nearby bullets before imploding on a hit.
Twin black holes spiral together and merge in a gravity wave at a full meter.
A lingering gravity well pulses damage in its area.
✦ WINGMEN / M PICKUP
Grab M for orbiting satellites. They block small bullets; the cyan guard formation can ram threats while amber and red units act as gunners.
LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT
✦ 05 / Lyra’s living ship
A fighter built around the freed Choir core. C6 carries Lyra’s own rhythm: marked targets, a singing beam and companions that can swallow hostile fire.
FIREPOWER 07 / TRACKING 09 · UNLOCK AFTER WORLD 3

Twin purple orbs weave a piercing double helix. Hits leave heart marks on enemies.
For four seconds, enemy bullets become Lyra’s own shards.
A crystal heart opens into a heart-shaped blast and shockwave.
✦ WINGMEN / M PICKUP
Grab M for singing wisps. They fire notes and swallow enemy bullets. A second joins at level 3; by level 5 swallowed shots charge a new echo song.
LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT
✦ Hangar doors closing