✦ Field guide Aircraft & wingmen

Five ships.Five ways through.

Every aircraft has its own main weapon, full-meter SPECIAL, bomb and wingman formation. Watch the ability reel, then see its wingmen in live gameplay.

Fill the meter with kills, medals and O cells · at 100% press X (touch: ⚡) for the signature SPECIAL

✦ 01 / Strike interceptor

0718
SOLARIS

The Kedah Works prototype that started it all. Direct fire, dependable hull and a solar core built for pilots who want to own the centre lane.

FIREPOWER 09 / TRACKING 03

0718 aircraft viewed from above
AUTO FIRE

Spread Cannon

A heavy forward cannon spreads wider as W pickups raise its level. Keep the nose lined up for concentrated hits.

100% SPECIAL

Solar Lance

At a full meter, a colossal solar lance burns through the screen.

BOMB

Orbital Breaker

One large orbital blast clears bullets within its range.

ABILITY REEL / MAIN, BOMB, SPECIAL
LIVE GAMEPLAY / LEVEL 5 WINGMEN

✦ WINGMEN / M PICKUP

Twin Guns

Grab M to bring supporting fighters alongside 0718. At level 3 a second wingman joins; the blaster formation is the default shown in the live clip.

LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT

  • Blaster / Twin GunsAimed twin guns add direct fire beside the main cannon.
  • Laser / RailA piercing rail selects the toughest target.
  • Missile / RocketsSplash rockets cover targets outside the centre lane.
FINAL FORMSolar Ascendant · Lv6 Sun Sabres / Lv7 Corona

✦ 02 / Fast missile fighter

4102
HORNET

Built on the Eastern Line for speed. Its swarm computer tracks targets while a lighter hull rewards quick, precise flying.

FIREPOWER 06 / TRACKING 09

4102 aircraft viewed from above
AUTO FIRE

Homing Missiles

Missiles lock on and chase enemies across the playfield, so the ship can keep firing while dodging.

100% SPECIAL

Nuclear Swarm

The full meter launches a nuclear strike with a screen-wide shockwave.

BOMB

Carpet Barrage

Three blasts travel up the screen and clear bullets in their path.

ABILITY REEL / MAIN, BOMB, SPECIAL
LIVE GAMEPLAY / LEVEL 5 WINGMEN

✦ WINGMEN / M PICKUP

Micro Missiles

Grab M for a missile escort. Level 3 adds a second wingman; at maximum level the signature missile loadout fires three-missile volleys.

LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT

  • Blaster / FlakFlak bursts into six shards.
  • Laser / MarkerMarks a target so missiles deal 25% more damage.
  • Missile / Micro MissilesHoming micro-missiles chase what your main battery cannot reach.
FINAL FORMHydra Sovereign · Lv6 Hydra / Lv7 Flak Curtain

✦ 03 / Defensive cruiser

4R
STORMWALL

A weather-research hull remade by a lightning strike. Slower and tougher, it turns a crowded sky into a chain reaction.

FIREPOWER 06 / TRACKING 07

4R aircraft viewed from above
AUTO FIRE

Arc Blaster

Straight arc bolts jump from one struck target to another.

100% SPECIAL

Thunderstorm

A full meter brings a storm of lightning and briefly silences enemy guns.

BOMB

Aegis Sanctuary

A protective dome around the ship erases nearby bullets.

ABILITY REEL / MAIN, BOMB, SPECIAL
LIVE GAMEPLAY / LEVEL 5 WINGMEN

✦ WINGMEN / M PICKUP

Tesla Wardens

Grab M for a lightning escort. A second wingman joins at level 3. The laser loadout forms a bullet-proof fence; level 4 stretches it to both sides.

LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT

  • Blaster / OrbsElectric orbs chain-zap up to three foes.
  • Laser / FenceZaps enemies and forms a bullet-proof fence.
  • Missile / EMPEMP shots stun enemies and clear their projectiles.
FINAL FORMStorm Emperor · Lv6 Arc Relay / Lv7 Static Storm

✦ 04 / Gravity assault

V09
GRAVITON

The ninth gravity-drive attempt. Heavy and slow to turn, but its weapons pull the fight toward whatever it targets.

FIREPOWER 08 / TRACKING 08

V09 aircraft viewed from above
AUTO FIRE

Collapse Rounds

Gravity orbs slow nearby bullets before imploding on a hit.

100% SPECIAL

Event Horizon

Twin black holes spiral together and merge in a gravity wave at a full meter.

BOMB

Singularity

A lingering gravity well pulses damage in its area.

ABILITY REEL / MAIN, BOMB, SPECIAL
LIVE GAMEPLAY / LEVEL 5 WINGMEN

✦ WINGMEN / M PICKUP

Gravity Satellites

Grab M for orbiting satellites. They block small bullets; the cyan guard formation can ram threats while amber and red units act as gunners.

LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT

  • Blaster / ShardsSlugs curve toward the main beam target.
  • Laser / PulsesOrbiting homing pulses track enemies and block bullets.
  • Missile / MinesGravity mines pull targets inward before they burst.
FINAL FORMEvent Horizon form · Lv6 Twin Collapse / Lv7 Horizon Deflector

✦ 05 / Lyra’s living ship

C6
CHOIR HEART

A fighter built around the freed Choir core. C6 carries Lyra’s own rhythm: marked targets, a singing beam and companions that can swallow hostile fire.

FIREPOWER 07 / TRACKING 09 · UNLOCK AFTER WORLD 3

C6 aircraft viewed from above
AUTO FIRE

Heart Helix

Twin purple orbs weave a piercing double helix. Hits leave heart marks on enemies.

100% SPECIAL

Heart Song

For four seconds, enemy bullets become Lyra’s own shards.

BOMB

Heartbreak Seed

A crystal heart opens into a heart-shaped blast and shockwave.

ABILITY REEL / MAIN, BOMB, SPECIAL
LIVE GAMEPLAY / LEVEL 5 WINGMEN

✦ WINGMEN / M PICKUP

Choir Wisps

Grab M for singing wisps. They fire notes and swallow enemy bullets. A second joins at level 3; by level 5 swallowed shots charge a new echo song.

LEVEL 1: FIRST WINGMAN · LEVEL 3: SECOND WINGMAN · LEVEL 5: MAXIMUM SUPPORT

  • Blaster / NotesThree-note bursts support the main helix.
  • Laser / ResonanceAn instant resonance beam crosses the lane.
  • Missile / Homing NotesHoming notes chase targets and splash on impact.
FINAL FORMChoir Seraph · C6 final form at power level 5

✦ Hangar doors closing

Pick a hull.Own the sky.