01A chorus behind the static.
Fight from the Pacific to the abyss. The enemy calls itself the Choir. Its Queen knows what crossed the beam in 1993, and why someone has been calling through the static.
The sky is not the limit. It's the front line. A cinematic bullet-hell shooter with five aircraft, eighteen stages, four worlds and one light that should never have answered.
Every bullet on screen is a question. Your three-pixel core is the only answer that matters. Read the shape, find the lane, graze what you can't dodge, and turn the whole screen into your SPECIAL.
02 / Boss fight · captured live
02.5 Hard mode reel
Four boss fights recorded straight from the game on HARD — 1.12× bullet speed, one bomb, three hull. Every clip is an unbroken take with zero damage taken.
03 The story
In 1993, a line test at Kedah Works recorded two traces. One was received. The other went somewhere no one will name. Thirty-three years later, the Lightline speaks in a voice that should not exist.
01Fight from the Pacific to the abyss. The enemy calls itself the Choir. Its Queen knows what crossed the beam in 1993, and why someone has been calling through the static.
02Every fallen enemy points toward the hive. The Queen seems to know the pilot — and a young voice keeps calling from inside.
03The battle returns to Earth. Blackout cities, redacted records and a second voice lead toward a secret Nora has counted for thirty-three years.
04A young pilot emerges from the Choir. Her C6 carries a familiar song, but the answer to where it came from is buried in the original test log.
04 Your hangar
Each fighter has its own weapon, wingmen, bomb and a screen-filling SPECIAL. Pick one. Learn it. Then learn the next.
Kedah Works · Prototype 0718
Heavy forward cannon. The honest, hard-hitting jet every pilot learns on — and the one that started it all.
Five hulls · three wingman types · seven power levels
Open the full ship guide ↗05 Weapons & systems
Pick up W to grow your fixed weapon. Wingmen fly beside you. Graze fire and take down enemies to fill the SPECIAL meter. One press unleashes your ship's signature attack.
At 25, 50 and 75 fire a charged shot · at 100 unleash the full SPECIAL · bombs clear bullets when the pattern closes in
Upgrade your loadout to unlock HYPER and final forms.
Flying support with distinct roles, docking modes and formations.
Focus, bomb, graze — or find the lane straight through.
06 Four worlds · eighteen stages
From open ocean to a frozen shelf, through an organic underworld and into a citywide blackout. Every world changes the rules of the fight.


Coastal squadrons, harbour dreadnoughts and the Choir's first shadow over the water.


Ice that slows you, magma that rises, a sky citadel and an eclipse that hides the shot.


Jungle, abyss and the Queen's machinery. The hive sings, and every note is a bullet.


A blackout coast beneath a second light. Rival pilots, a walking siege engine and the Kedah Works itself.
07 The next sortie
Follow the campaign or choose the exact fight you want to master. Your best flight is always the next one.
18 stages across four worlds, three difficulties, one secret.
A fresh mission every day with its own modifiers and board.
Learn the pattern. Beat your own line. Any boss, any phase.
Two pilots in shared airspace, online.
Chase scores and keep progress with a pilot account.
08 Plays anywhere
Keyboard, gamepad or touch. The same mission fits desktop and phone, with focus, bomb and SPECIAL at your fingertips. Install it from your browser for a quick return to the cockpit.
09 The Lightline is open
No download. No waiting. Just one more run.
Play Lumen Strike ↗